AI Insights · Timothy · April 2024
Top 5 Cannabis Games on Android in the US: Q1 2024 Performance
A detailed look at the performance metrics of the top 5 cannabis-themed games on Android in the United States during the first quarter of 2024.
In the first quarter of 2024, the top 5 cannabis-themed games on the Android platform in the United States showcased varied performance metrics in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the trends and user engagement for these popular games.
Cheech and Chong Bud Farm from LDRLY Games saw a steady increase in weekly revenue, peaking at approximately $43.7K in the final week of February. Weekly downloads fluctuated, reaching a high of 6.8K in the first week of January but declining to around 2.3K by the end of March. The game maintained a descent level of weekly active users, starting at 16.2K in early January and ending the quarter with 11K.
Bud Farm: Idle Tycoon, also by LDRLY Games, experienced a consistent weekly revenue increase, culminating in around $37.6K at the end of February. Weekly downloads varied, peaking at 4.7K in mid-March. The game maintained a robust weekly active user base, starting at 20.9K and ending the quarter at 21K.
Hempire - Plant Growing Game from LBC Studios Inc. saw a notable rise in weekly revenue, reaching approximately $23.9K in mid-March. Weekly downloads grew significantly, with a peak of 8.1K at the end of February. The game’s weekly active users increased steadily, starting at 11.7K and peaking at 13.3K in mid-March.
Weed Inc: Idle Tycoon by Metamoki recorded a peak weekly revenue of about $10.2K at the end of February. Weekly downloads showed fluctuations, with a high of 6.8K in late January but dropping to around 3.4K by the end of March. The game’s weekly active users saw a decline from 20.5K in early January to 15.2K by the end of the quarter.
Weed Firm 2: Bud Farm Tycoon by Koolbros had a peak weekly revenue of approximately $2K at the end of February. Weekly downloads fluctuated, peaking at 2.3K in mid-February. The game’s weekly active users increased from 2K in early January to 5.4K by the end of February, before declining to 2.8K at the end of March.
For more detailed insights and additional data, visit Sensor Tower.